What Gaming Startups Can Learn from the Rise of Gaming Titans
Game studios do not start as household names. The ones that make it to widespread success often begin with a small team, a set of limited tools, and one single idea. What distinguishes the studios that have scaled from those that have stalled is often a combination of timing, early support, and laser focus on product.
The gaming industry is littered with tales of how new game developers have produced early versions of certain games that went on to become global platforms.
Success Can Be Found in the iGaming Sector
The iGaming sector has moved forward fast because operators now look for steady content pipelines, strong release calendars, and developers who can adapt their titles to many markets. Studios with proven output have shaped this space more than anything else.
Iconic21, BGaming, and Hacksaw all helped set the current standard. Iconic21 built custom live studios that allow operators to run tables with full branding. This approach helped many platforms offer unique products without building their own production floors. Their work now appears across a wide list of casinos.
Operators choose them because they supply games that stay stable under heavy traffic and come with clear mechanics. Platforms need this level of consistency to stay competitive. Many operators rely on these developers to refresh their catalogues without long delays. One example is Plinko casino sites, which place multiple variants of well‑known formats from these studios across their pages.
Scaling With Polish, Not Speed
Dream Games began in Istanbul in 2019 as a team of five ex-Peak Games executives. The team worked on puzzle development early on but didn’t get rolling immediately. Instead of pushing out early builds, they focused on polish. The studio tried out small features and established clear goals around visual quality, and didn’t roll out features until they were confident in the product.
That product was Royal Match. After a soft launch in mid-2020, a full release was available in early 2021. It didn’t use complicated mechanics and aggressive promotion. The game was centered on smooth play, no forced ads, and good design. That approach worked. Royal Match rose steadily and topped the high places on the global revenue charts. The studio was known for quality production, rather than quantity.
Even with one main title, Dream Games has had the reach of larger publishers. Their success is due to the consistency of the user experience and long-term updates, rather than the timing of their release. The studio did not get lured by the initial hype and worked on steady growth.
This helped them to gain the trust of users and investors. Backing came early from major firms, which gave them the space to hone their work. Dream Games now competes with the biggest names in mobile games without changing its tactics.
European Studios Are Giving Way to Global Infrastructure
European game studios are no longer merely creators of content. Many are now developing the backend systems for global gaming systems. In Spain, this shift can be seen particularly well. Over 400 game companies are now operating there, 70% having been established in the last five years.
Barcelona has become a production base with over 120 active studios in the development, design, and infrastructure sectors. That growth is supported by continual investor interest. In the early weeks of 2024, $265 million in global capital has poured into early-stage gaming startups. A notable share of that supported studios building tools, not just content.
Examples include Social Point, which, after being acquired by Take-Two, went global, and Digital Legends Entertainment, which is still developing platform-ready games with AI and blockchain capabilities.
As more game sales are now fully online, accounting for 95 percent of the market, publishers require external support that can meet the live service demands. Those European studios are filling that gap.

